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PLAYER PROFILE
Player name: Smurf
Age: Old enough
Contact: [plurk.com profile] smurfsmuggler
Characters currently in-game: N/A
Triggers/Fears/Squicks: I approach mind control things on a case by case basis.

Character Motivation: Justice wanted to be with Anders and save the world, and she was offered her own physical form if she came. Thus, with a new body of her own, she’s here.

VOLUNTEER PROFILE

Name: Justice (she doesn’t have a name, but that is what she’s called)
Age: It’s not clear how old she is because she’s from a land where time doesn’t exist, but she behaves like she’s on the early end of middle age.
Physical Appearance:
Point in Timeline: The end of Act 2, after Hawke has defeated the Qunari invasion.
World Description: Here is a wiki page.

Justice’s world state is with a pro-mage F!Hawke and a Justice-friendly Warden Tabris.
History/Background: Wiki link!

Something worth mentioning is that during Dragon Age: Awakening, when Justice first started exploring the material plane and entertained the idea of staying for a while, it mentions that it would like to try being in a female body after its current body deteriorates too much. This doesn’t end up happening, because it’s a male mage that volunteers to house its spirit next, but that’s why I think that when Justice asks for a new body, it would ask for a female one. (And thus, I will use feminine pronouns to refer to her from here on out. Awakening used gender neutral pronouns while Justice was in a corpse, DA2 used masculine pronouns while Justice was in a living man, and now I’ll use feminine pronouns while Justice is in a feminine form. The general impression one gets of spirits is that they are sexless creatures and they just roll with whatever pronouns mortals assign to them.)

Noteworthy Positive Characteristics: Okay, before I get too much into this, I should preface all personality-related questions with the fact that Justice is a literal spirit of justice. That means that she’s shaped by people’s perceptions, beliefs, and experiences with things related to justice. Her personality reflects this.

Integrity: Justice is a very honest person who owns up to any mistakes she may make, and if she believes that something is right, then she will fight for it. She won’t try to deny something’s right if it’s inconvenient, or ignore wrongdoing because she doesn’t really know what to do about it. Her entire purpose for living is to bring justice to people, to inspire them to be their best selves, defend the innocent, and punish those who do wrong. She pursues this goal with her whole heart, and she holds herself to the same strict standards that she holds everyone else. If she makes a promise, she is either going to keep it or die trying. For example, one can see how tirelessly Justice worked to avenge Kristoff’s death after Justice was inadvertently forced into Kristoff’s body. Justice saw this as desecrating Kristoff’s body, unintentional as it was, and fought to avenge Kristoff’s death and bring peace to his widow as an attempt to make up for using his body.

Selflessness: Part of Justice’s nature is that she values her virtue more than she values her life. If an innocent is in danger, she will gladly sacrifice her life for them. It doesn’t matter if they’re a complete stranger. When she sees injustice being done, or unnecessary pain being suffered, she works tirelessly against it. She will not rest until the injustice is fixed, even if it takes years and the struggle is literally killing her. For example, see the way that Justice and Anders worked to help refugees in DA2. Before sharing a body with Justice, Anders was very selfish and not inclined to use his healing arts to help many others, so his behavior in DA2 was likely due mostly to Justice’s influence. One could also look at the fact that Justice willingly allows Anders to control their shared body 99% of the time, depriving herself of any avenue to interact with the world she once loved so much because she cares more about Anders’ right to his own body.

Compassion: Part of her selflessness and her dedication to justice means recognizing the pain of others. Justice isn’t always the most tactful at addressing the pain of others, but she is always sincere because she understands that the pain is real. If she does not understand pain intuitively, as she may not due to her inhumanity, then she asks questions and listens patiently. For example, see the way that Justice speaks to fellow wardens. Provided that none of them offended Justice’s moral code, Justice would very patiently ask them questions about their pain and oppression, and Justice offers to help once understanding is reached.

Resilience: This is something that does not actually have anything to do with her virtue. Many spirits go mad when they’re forced unexpectedly into the material plane, and then when faced with a situation that makes it difficult or impossible to fulfill their virtue, they become demons and lose their minds. Justice not only survived the transition into the material plane with her mind intact, but she even survived possessing a very emotional and pained human and giving him majority control over the body, practically speaking trapping herself in limbo where she does things without her own input. As DA2 goes on, Justice has the potential of deteriorating the worse you treat her, but she consistently pursues the same goal: save the mages of Thedas and keep her promise to Anders. She even faces down what would utterly destroy most spirits: a paradox in which it was impossible to fulfill her virtue. In order to bring justice to the mages, she had to commit injustice by murdering innocents, and she was able to change enough to live with that contradiction without becoming a demon. Her mind stays intact when most humans’ would be destroyed, let alone a spirit’s, and this shows her preternatural resilience.

Curiosity: Another trait that’s not informed by Justice’s virtue is her genuine curiosity and delight at seeing and learning new things. After she got over the fear and horror of being in the material plane, she tried everything and asked as many questions as she could. She expresses genuine delight at the feeling of a breeze on her face for the first time, and she asks her companions about everything from bodily functions to senses of humor. Throughout Awakening, she develops a genuine appreciation for mortals where she used to only see them as creatures to be pitied, and she falls in love with the material plane. The brief time she’s able to speak coherently in DA2, she expresses that she’s sick of the material plane and all its sensations, but that could very well be because her experience of the world throughout DA2 is consistently negative and traumatic. While her original love of the world has been overshadowed, it’s not gone, and it can be rediscovered.

Noteworthy Negative Characteristics:

Self-righteous/Judgmental: first to throw a stone Part of ‘holding people to the same strict standard that she holds herself’ is that Justice can be really harsh to people who don’t reach that standard. If there’s a person who has offended her moral code, then she will tell them on no uncertain terms that what they’re doing is WRONG and here is how they should do things the Morally Righteous Way. While she has compassion for people in pain, she has less compassion for people who feel like they must do bad things for one reason or another, and she can come down hard on them. If her moral code is offended enough, then she’s ready to try to either force the perpetrator to atone or outright kill them for their transgressions, as she does if you don’t get her affection high enough in Awakening and then try to make a deal with the Architect.

Awkward: Justice is not mortal and it shows. She doesn’t really understand the concept of ‘manners’, and even worse, she thinks that they’re mostly optional. If she can’t understand why mortals consider some things important, like names or privacy, then it takes a lot of conscious effort to respect it. It’s conscious effort that she’s not likely to extend a lot of the time. Throughout Awakening, her companions were called things like ‘human’, ‘elf’, ‘dwarf’, ‘thief’, ‘mage’, ‘mortal’, and so on. It’s only after she gained some affection for them that she actually put the effort in to call them by name.

Violent: Throughout DA2, the trauma Justice and Anders suffer affect Justice deeply, and she loses her ability to control her temper in extreme situations. The most disturbing example of this is when, after she witnesses a Templar threatening to lobotomize a mage so he can rape her with impunity, Justice brutally murders the man and his accomplices, and in her fear, the young mage she saved calls her a demon and tells her to go away. Justice, already very touchy about being called a demon, loses her temper entirely and tries to murder the girl, and would have followed through if it weren’t for Hawke. Justice would readily agree that this was wrong, and she’s afraid of what she almost did, but the fact remains that her ability to regulate her violent impulses and temper has frayed with her time in Anders and she is liable to lash out if she is angry enough, even against innocent people.

Powers/Abilities: Okay, so spirit/demon powers are pretty poorly defined throughout the games and comics. We know that spirits and demons are capable of doing what each other do because they’re basically different sides of the same ‘species’, and we know that demons can teach blood magic and some spirits have been known to use magic that’s easily mistaken for blood magic, so I’m just going to break things down into what Justice is likely to do down to what she’d never do barring corruption. (I’ve marked the powers I’d like nerfed, and I’ll be conscientious about asking for permission for her more invasive powers.)

(Also, consider the fact that all this stuff is on top of Justice’s form being physical and visually human but not actually human. Spirits with human form canonically don’t need to eat, drink, breathe, or sleep unless they are fading or becoming more human in mind and soul.)

Likely To Do:
• Read objects (she says that mortals leave ‘fingerprints’ bearing feelings, memories, etc. on the objects they handle, and she can sense them. These fingerprints can last long after a mortal is dead.)
o This also means she can ‘sense’ a person if she’s familiar with them or what their ‘fingerprints’ feel like.

• Track mortals she’s familiar by using her ability to ‘sense’ them. (At least one spirit was able to track one man across half a country that way.)

• Read surface-level thoughts and deeper memories related to injustices people suffered or committed, including the thoughts of people far away or dead who are closely affected by the injustice suffered or committed by a person nearby (for the sake of gameplay, I’d like to say that this power is nerfed to be much weaker than it should be, only regaining strength if the other player gives permission.)

• Use spirit magic to boost her combative abilities and the defense of her allies. She can also boost a mage’s magical abilities and use certain types of magic herself, including but not limited to enchanting objects.

• Sense darkspawn, Gray Wardens, demons, people who use lyrium, and other spirits. She can ‘hear’ magic.

• Fade-step, meaning she can briefly ‘step’ into the Fade, where she becomes briefly immaterial and can move through material objects. In the game, this only happens in combat as an effect that ups evasion.

Less Likely to Do, but Might Consider
• Mess with mortal perception to assist them with their consent or effectively become invisible.
o Theoretically she can make other people invisible as well, but even a spirit that is invisible regularly has severe limitations on sharing that power and doing so causes pain and nosebleeds.

• Make herself forget something. This is the aforementioned method of a spirit ‘purifying’ itself of memories that are difficult to reconcile with their virtue, denying themselves growth in exchange for avoiding corruption. This is not foolproof, as memories can return and some memories can be left to fester too long to forget.
o Theoretically she can also make others forget her or things relating to her, but she’s even less likely to do that than to make herself forget.

• Teleport (other spirits have been shown effectively teleporting across very limited distances, probably using an extended fade step.)

• Possess an inanimate object or a willing living host.

• Change her appearance.

Would Need to be Very Corrupted to Do
• Fuck around directly with a mortal’s head to alter thoughts and perception without the mortal’s consent, especially with the intention to trap them in a state where she can feed off of them uninterrupted.

• Feed on the suffering of a mortal, or generally feed on an unwilling mortal.

• Force an unwilling mortal to accept possession and take direct control of their body.

• Use electric, cold, or fire magic.

Character Fears: Justice is afraid of losing control. She’s afraid of herself, and especially of becoming a demon. Being trapped, especially in a way where she cannot control what she does and she's surrounded by people who think the worst of her, is a nightmare, especially if she feels like she's at risk of becoming a demon because of it. (Spirits are vulnerable to peoples' perceptions of them, and if she is forced to stay in a place where all the mortals think she's a monster, chances are she will become one.)

Personal Item: Justice will come dressed in armor and with her lyrium ring, gifted to her by the warden. Her personal item will be a sword, which normally should be paired with a shield. She’ll hunt down a shield eventually.


VOLUNTEER SAMPLES
Network Sample: TDM
Action Log Sample: TDM

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Justice

September 2018

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